This is another class I wasn't too proud of, but hey! That's what school's for, right? Figuring out your strengths and weaknesses? This class confirmed my previous assessment that I shouldn't really be involved with the "organic" modeling aspect of the 3D workflow. Non-organic (hard surface) modeling, I predict, will be more up my alley.
Again, I don't have any examples with me, but I plan on posting some work on this post later.
Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts
Maya 1 – 3D Modeling and Animation
Maya 1: This is the class that taught me pretty quickly what I *didn't* want to do with my life. It was all about creating characters and animating them. I already knew that creating characters was a weakness of mine, but I discovered something in the class that would quite possibly change my life. Rigging!
Frankly, I'm quite embarrassed about the work I generated for this class, but I'll try to get some videos uploaded once I get back home.
In a process called rigging, the virtual marionette is given various controllers and handles for controlling movement (Wikipedia).This is what my niche would be. 3D rigging – a perfect blend of art and logic for someone like me (half programmer, half artist).
Frankly, I'm quite embarrassed about the work I generated for this class, but I'll try to get some videos uploaded once I get back home.
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